Understanding 3D Graphics
Terms and concepts useful for starting in 3D design/modeling/graphics.
Terms and concepts useful for starting in 3D design/modeling/graphics.
Expected value only captures one aspect of a probability system.
Using a game use-case to motivate and explain PIDs
Distributed systems don't have atomic deployments so making breaking changes requires careful planning.
Dangers of inconsistent parsing of URLs
Intro to variadic templates and complications when function overloading isn't available
Guide on using Fauxpilot with VScode to get local code completion like Copilot
Exploring homomorphic encryption to apply algorithms on encrypted images
C++17 support for Execution Policies for "algorithms" provides a powerful tool to parallelize your code.
Exploring the new setting for the Git autocorrect and my experience in contributing this feature to the Git codebase.
Using AWS serverless Lambda as a webhook and an authentication service. Also using the serverless CLI tool.
Setting up private git hosting on the world's smallest Linux server (omega2) using Gogs and Postgres
Cmd+Ctrl (cmdncntrl) Hackathon at DEFCON 25 (2017) writeup